Description and page still W.I.P.... Check back in later but feel free to try the game!

Controls: 

WASD to move 

  • Q and E to rotate
  • Tab to switch targets (must be done before rolling)
  • Space to continue/interact when prompted 
  • P to pause
Objectives:
  • Kill the captain and obtain a disc containing data on what happened to the envoys!
  • Destroy the life support system
  • Leave the ship through the exit door. On the top left corner of the map
Theme implementation:

The idea was that every enemy and the player are connected through this shared infection. The enemies are so infected that they are connected by a hivemind, while the player is still able to think freely they slowly loose their capacity to do so while they get more and more infected by each enemy killed.


Story:

In a brutal war between the Galactic confederacy and the Ebon empire, one side has developed a hive mind like infection, where anyone and anything who comes in contact with it becomes slowly controlled by the hivemind. Our hero finds herself trapped on a ship infected by this. 

Combat Logic:

Each enemy has 3 stats: Hit Points, Damage and Threat.
The player does a skill check before every roll.

Depending on how the player managed to do on the skill check:

  • Good: +1 dice to each player stat for every roll.
  • Neutral: Player rolls normally.
  • Bad: -1 dice to each player stat for every roll.

Then the player rolls the dice. If a dice value is above the threat threshold it is a success highlighted with green on the console. 

Each ATK success the player makes reduces the enemies damage by 1. 

Each DEF success the player makes reduces the damage the player takes by 1. 

Each VIT success the player makes heals the player by 1 .

Contributions:
DezuraCoding & Design & UI
ÁlmosSystem Design,  Narrative, some Coding & few Art assets
WannaBeArtist2Art 
Hannon HawkesMusic  & SFX


Download

Download
Synchronicity v1.0.3 (Windows).zip 57 MB

Development log

Comments

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(+1)

Haven't gone too far but this is really, really, really good! This is a great base for a full game if you want.
Though, as someone who never got into dnd stuff, the dices kinda felt like a million numbers thrown at me at the same time and the combat felt more like gambling. I couldn't really follow my stats getting stronger and what actually happened in battle but that's a me issue. I do like that despite that it's still fast paced

(1 edit)

Appreciate the feedback! Honestly we wanted to give the player more agency in choice to avoid making the game feel too based on RNG, which is why we came up with the skillcheck mechanic, but in an ideal world the game would've featured an inventory + item system too. 

Our team didn't have as much time to playtest for things like quality of life, but I definitely agree on the point that some things can be hard to track, so I get it.

I click "start game" and nothing happens. :(

Oh that's really weird, what browser are you using? Does the button atleast highlight when you hover over it

firefox. it glows on hover, but there's no reaction to a click, other than to make it stop responding to hover.

(1 edit)

Firefox seems to struggle with loading some of the assets since this is a 3D game, I've added a downloadable Windows build but you can also try running the game off a Chrome based browser.

Honestly we couldn't spend much time optimizing for WebGL because of the deadline, but I can look into fixing this for future builds. Thanks for the heads up!